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Weapon Master VR (UE4)

Weapon Master VR is a comprehensive weapon, pickup, and locomotion UE4 blueprint system for the HTC Vive. · By Heavy Diesel Softworks

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Its out finally! I will have patch notes up tomorrow. If there are any bugs lemme know so I can get them hotfixed ASAP...
started by Heavy Diesel Softworks Nov 29, 2017
686 views
No replies yet
Part 1 So this is the first part of a three part update on my attempts to make firearms in weapon master "feel" better t...
started by Heavy Diesel Softworks Sep 29, 2017
553 views
No replies yet
I am starting a tutorial series that will cover WMVR topics and user issues. If you have something for me to cover post...
started by Heavy Diesel Softworks Aug 14, 2017
389 views
No replies yet
I have released a new version of Weapon Master VR. 1.0.4 is compatible with UE4 4.17 and contains preliminary Oculus Rif...
started by Heavy Diesel Softworks Aug 11, 2017
446 views
No replies yet
If you purchased Weapon Master VR on itch.io before July 6, 2017 you are eligible for an Unreal Marketplace version of W...
started by Heavy Diesel Softworks Jul 31, 2017
432 views
No replies yet
Hey everyone I am going to be live streaming Weapon Master Development Mon-Thurs 2pm-5(ish)pm CST from here on out. The...
started by Heavy Diesel Softworks Jul 31, 2017
303 views
No replies yet
Tutorial #1: Weapon Master VR Character System Tutorial #2 Part 1: AKM Magazine Firearm Maya setup. Tutorial #2 Part...
started by Heavy Diesel Softworks May 10, 2017
7 replies
1,830 views
Weapon Master VR is in its infancy and your feedback is paramount to making it everything it can be. Please post any and...
started by Heavy Diesel Softworks Apr 08, 2017
10 replies
737 views
Version 1.0.2 Bug Fixes: Firearms will no longer continue firing after being dropped. You can no longer have two ironsig...
started by Heavy Diesel Softworks May 05, 2017
1 reply
537 views
Overview Video Weapon Master VR 1.0.1 Patch Notes VR_Character Now extends from motioncontrollerpawn in Epic VR Template...
started by Heavy Diesel Softworks Apr 15, 2017
303 views
No replies yet
End of life reached?
started by pxdn Mar 25, 2018
1 reply
360 views
Hey, I'm looking at the BP_VRCharacter blueprint for where I can change it so that I dont have to press down on the touc...
started by caramelo1 Aug 14, 2017
1 reply
379 views
Any chance you could hook me up with a download if I can prove I bought this on ue4?
started by Starkium Jul 30, 2017
1 reply
569 views
Hi, If I purchase this assert from here, will I be able to continue to get updates through here once the submission to t...
started by cbrunos Jun 18, 2017
5 replies
547 views
Hi, Is this compatible with Oculus / Touch now or is this for 1.1 only? Cheers Carl
started by cbrunos Jun 23, 2017
1 reply
510 views